scene.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2006 by Matthew Williams   *
00003  *   matt@milliams.com   *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU Library General Public License as       *
00007  *   published by the Free Software Foundation; either version 2 of the    *
00008  *   License, or (at your option) any later version.                       *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU Library General Public     *
00016  *   License along with this program; if not, write to the                 *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef SCENE_H
00022 #define SCENE_H
00023 
00024 //#include <vector>
00025 //#include <string>
00026 #include "square.h"
00027 
00028 #include "ticpp/tinyxml.h"
00029 
00037 namespace sparkle
00038 {
00040 
00045     class Scene
00046     {
00047         public:
00051             Scene();
00056             Scene(std::string fileName);
00060             ~Scene();
00061             
00066             void loadFile(std::string fileName);
00067             
00072             void saveScene(std::string fileName);
00073             
00087             void addObject(SceneObject* newObject);
00092             void setName(std::string newName) {sceneName = newName;}
00093             
00097             std::string name() const {return sceneName;}    //inline
00098         protected:
00102             std::string sceneName;
00106             std::vector<SceneObject*> objects;
00107             
00113             Shape* loadShape(TiXmlElement* shapeElement);
00118             void loadGroup(TiXmlElement* groupElement);
00124             void loadNodesEdges(TiXmlElement* NodeEdgeElement, Shape* ownerShape);
00125     };
00126 };
00127 
00128 #endif // SCENE_H

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