sparkle.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2006 by Matthew Williams   *
00003  *   matt@milliams.com   *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU Library General Public License as       *
00007  *   published by the Free Software Foundation; either version 2 of the    *
00008  *   License, or (at your option) any later version.                       *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU Library General Public     *
00016  *   License along with this program; if not, write to the                 *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef SPARKLE_H
00022 #define SPARKLE_H
00023 
00024 #include "scene.h"
00025 
00033 //The attributes of the screen
00034 const int SCREEN_WIDTH = 200;
00035 const int SCREEN_HEIGHT = 600;
00036 const int SCREEN_BPP = 32;
00037 
00038 SDL_Surface *screen;
00039 sparkle::Scene *scene;
00040 /*sparkle::Node *node1;
00041 sparkle::Node *node2;
00042 sparkle::Node *node3;
00043 sparkle::Node *node4;*/
00044 //Shape *shape;
00045 
00046 void applyForces();
00047 void drawPixel(SDL_Surface *screen, Uint8 R, Uint8 G, Uint8 B, int x, int y);
00048 //Shape* createShape();
00049 
00050 #endif // SPARKLE_H

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