00001 /*************************************************************************** 00002 * Copyright (C) 2006 by Matthew Williams * 00003 * matt@milliams.com * 00004 * * 00005 * This program is free software; you can redistribute it and/or modify * 00006 * it under the terms of the GNU Library General Public License as * 00007 * published by the Free Software Foundation; either version 2 of the * 00008 * License, or (at your option) any later version. * 00009 * * 00010 * This program is distributed in the hope that it will be useful, * 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00013 * GNU General Public License for more details. * 00014 * * 00015 * You should have received a copy of the GNU Library General Public * 00016 * License along with this program; if not, write to the * 00017 * Free Software Foundation, Inc., * 00018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00019 ***************************************************************************/ 00020 00021 #ifndef SPARKLE_H 00022 #define SPARKLE_H 00023 00024 #include "scene.h" 00025 00033 //The attributes of the screen 00034 const int SCREEN_WIDTH = 200; 00035 const int SCREEN_HEIGHT = 600; 00036 const int SCREEN_BPP = 32; 00037 00038 SDL_Surface *screen; 00039 sparkle::Scene *scene; 00040 /*sparkle::Node *node1; 00041 sparkle::Node *node2; 00042 sparkle::Node *node3; 00043 sparkle::Node *node4;*/ 00044 //Shape *shape; 00045 00046 void applyForces(); 00047 void drawPixel(SDL_Surface *screen, Uint8 R, Uint8 G, Uint8 B, int x, int y); 00048 //Shape* createShape(); 00049 00050 #endif // SPARKLE_H