#include "scene.h"
Include dependency graph for sparkle.h:

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Go to the source code of this file.
Functions | |
| void | applyForces () |
| void | drawPixel (SDL_Surface *screen, Uint8 R, Uint8 G, Uint8 B, int x, int y) |
Variables | |
| const int | SCREEN_WIDTH = 200 |
| const int | SCREEN_HEIGHT = 600 |
| const int | SCREEN_BPP = 32 |
| SDL_Surface * | screen |
| sparkle::Scene * | scene |