sparkle.h File Reference

Example implementation. More...

#include "scene.h"

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Functions

void applyForces ()
void drawPixel (SDL_Surface *screen, Uint8 R, Uint8 G, Uint8 B, int x, int y)

Variables

const int SCREEN_WIDTH = 200
const int SCREEN_HEIGHT = 600
const int SCREEN_BPP = 32
SDL_Surface * screen
sparkle::Scenescene


Detailed Description

Example implementation.


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